

I use 3 main hotbars for my abilities and even then I wouldn't fill them up to use them all for SAM at 70.

If you want to be like the fabled frost mages, or people who only do a single combo and forgo the rest of their abilities you could make macro's cause macro's add time to when the next ability activates and you do less DMG and it scales worse the longer the fight you are in. When I use Shake It Off I normally want to maximize the absorption so I have a button that will attempt to do that It will attempt to cast the three techniques it can benefit from before doing Shake It Off. For example, my Shake It Off as a Warrior is on a macro. If it isn't on the GCD and you always put them together, you can do a /wait 1 in between and the macro flows fast. Examples of good macros, mitigation techniques that rely on or are always used together. Here's how it goes: /micon Third Eye /ac Third Eye /ac Merciful Eyes /wait 13 /ac Merciful Eyes. for I personally use macro to simplify the usage of Third Eye and related skills. Since samurai job has release for a moment now, I was wonder how people use macros to help them simplify their rotations. If playback doesn't begin shortly, try restarting your. Now that the video is gone its hard to see what I was doing FFXIV Samurai Controller and Macro Guide - YouTube. If you Hakaze -> Yuki, you just press the start of the macro again to hazke and go to shifu or jinpu. You can run into some issues with queued ability macros.
#FF14 PS4 MACRO BUTTONS FULL#
Your macro queues actions and it doesn't wait 2.5 seconds it waits a full 3.

In our case macros are only needed for HUNT LS call outs, acsii jokes, and yelling out the lines to the Manderville song when we use the Manderville dance emote The idea of the macro was to set action buttons to commonly pressed keystrokes. Its too long in this case for you to put a long wait, make a quick click in the crafting log to start another, and let the macro do a 2nd item the same way.Us Sams don't need macros, macros are for classes that care about or interact with other players in combat. Whatever sequence of abilities happens to work best. Or you could find a good rotation for a 40 durability volume material you need and have the macro dedicated to just one item at a time and press Synthesize and then the macro each time you want to craft one. You'd only need 3 second waits between steps on the same item. Obviously you could mix in other abilities with 3 second waits between them to get more quality on individual synths or if you needed two Synthesis steps to reach 100% progress, but would have fewer items crafted per macro use. Important to note that I haven't tested the timing on this, so 9 may be too long or too short. Could do it with Standard Synthesis, but there'd occasionally be a failure, where it'd just sit and wait until the next cycle picked up. As long as Careful Synthesis is enough Progress to complete the synth, and 9 seconds is enough time for you to click the Crafting Log's Synthesize button between each synth, then this would craft 10 items for you with 1% Quality. well you could do something like this:Ģ0 lines is your limit.
